![]() ![]() I’m super excited to pick up those pieces and see how those fit our new IP story. All of these ideas and narrative systems. ![]() “We dreamt super big, but we still had to leave so much on the cutting room floor. “Returnal was so ambitious,” Korhonen told VGC. While little is known about the game, Korhonen did say that she hopes to include some of Returnal’s cut content in the next game. The game follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious 'White Shadow' signal and finds herself trapped in a time loop. Selene’s death sees you lose (nearly) all weapons and upgrades, while the world bends around you like an M. It was released for the PlayStation 5 on April 30, 2021. Korhonen also recently spoke to VGC about Housemarque’s next IP, which is in the very early stages of development. Returnal does the same for the third-person, sci-fi shooter. But hopefully, someone will maybe after this.” “But nobody has put that on Reddit yet, so I haven’t seen anyone make that connection. In other words, the game itself is a re-imagination of several aspects of Greek mythology. Players will travel across six biomes, including the Overgrown Ruins and Crimson Wastes. It’s not as much of a secret, more like a nice philosophical reference to the name. Returnal is split up into three acts, which create a basic structure. “I’ve been stalking our subreddit, and there have been wonderful little discoveries… there is something I’m still hoping that they will discover about the Tower Sisyphus. We asked Korhonen if there were any secrets left to be discovered in the game, following a huge effort from fan communities on Reddit and forums in order to discover every last narrative thread. “It’s hard to kind of see, even with all this priming, until it’s actually in the game, how is it pacing? How is it looking together with all the other elements? So up until the last moment, we’re still cutting, we’re still editing, and then tweaking the wording and making things a bit clearer.” ![]() What makes Returnal’s narrative unique and a challenge to put together as these are often found out of sequences, leading to the game’s reputation for being full of mystery. Upon regularly discovering her own corpse in the world (yep), Selene will not only come across audio logs of herself from an unknown time, but occasionally even recorded events from other players who met their untimely demise – with boons and optional challenges in tow should players choose to engage them.Ĭheck out the full PlayStation Blog post for more on that, as well as info on those spooky first-person elements and more background on the game world, and look forward to Returnal when it releases worldwide this April 30, 2021.In Returnal, the game’s narrative is conveyed in short bursts, with seemingly random clips flashed at the player, however, there are also longer audio logs and written passages to be found. One interesting new detail that’s come to light, in this story about a Greek-American deep space scout who finds herself trapped in the ruins of an ancient alien civilisation where she’s seemingly on a never-ending loop of life and death, is an asynchronous online element. Returnal tells a mystifying sci-fi story that doesn’t fully reveal itself until the end credits. After watching the trailer and reading the accompanying PlayStation Blog post, there’s a lot to look forward to. Published Because Returnal is a procedurally generated game, the map changes in each run and that is making some people wonder just how long the game lasts. More than just a pretty and mechanically-competent roguelike shooter – Returnal already looks to be doing some pretty neat stuff with its storytelling and its genre trappings. By Oliver VanDervoort Published Because Returnal is a procedurally generated game, the map changes in each run and that is making some people wonder just how long the game lasts. ![]()
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