![]() Setting the two next to each other, one could already see that one was "hot" and the other was "cold". This made all the difference in the world. My next step worked brilliantly, but I don't have a photographic record of it: I went over the fire spirit again with a warm white (mixing just a little yellow into it) and the ice spirit in cold what (mixing just a little cyan). I have on progress shot here, which I think I took after an hour of painting white so I could share it with my brother and question my existence. The white from the airbrush was not as bright as I wanted, so I also put on, oh, let's say a million coats of white over that to try to get a clean, non-streaky base. Incidentally, whereas I used zenithal priming on the heroes, I primed the spirits in just plain white. It will only make a difference if the board game is great rather than just fun. Part of me wishes I had taken the extra time to get out my milliput and done a finer job. In both cases, I filled the gaps and tried to smooth the joins with plastic putty. Figures like this, that have the same colors throughout, give a better sense of progress as you work on them.īoth the spirits were pretty badly assembled. When painting more conventional miniatures, you can only work to improve one area at a time. ![]() Each successive coat of paint really added to the whole thing. The ice spirit, like the fire spirit, was fun to paint. I think I was able to translate this pretty well into three dimensions. The character art is highly stylized, with the hottest part of the flame being around the face. The fire spirit was an interesting challenge to paint. I tried to do that on the green parts, and I think it turned out pretty good without spending inordinate time on it. I've never done any real intentional non-metallic metal before, but I've watched enough Sorastro to know the basic idea is to go from dark darks to light lights. as being very shiny, an iridescent green like a beetle's shell. One needs to warm up the painting process with something. For some reason, together with undead, skeletons, demons, and fallen angels, Massive Darkness 2 includes these bizarre round-headed fairies. Let's get into it! I will post them in the order I painted them.įirst up is Irk the Forest Sprite, which I started with because I think it's goofy. Thanks, Edouard, for posting this! The discussion also pointed me to this incredible effort, which collects all the MD2 characters with their corresponding illustrations in one convenient spreadsheet. A friendly discussion on BoardGameGeek pointed me to the website of Edouard Guiton, who did much of the illustration, and whose page contains the full illustrations. Unfortunately, the cards for most of them cut off around the thighs, but clearly there was full-size art commissioned at some point, because it shows up sometimes in the rulebook and Kickstarter campaign page. ![]() Who wants to play with tokens when you can have cool miniatures? I decided to add those two spirits to my initial push as well.Īs usual, I painted them according to the provided card art. After reading the rules and punching out the tokens, I noticed that the Shaman class can summon two spirits, who are represented by tokens in the base game but have nifty miniatures in the Kickstarter-exclusive Darkbringer set. Hooray! I decided to start this set as I did the original back in 2017: the base set heroes. Now I have a giant cardboard box in the corner of my office, containing within it several more cardboard boxes filled with too many miniatures. I made my decision and backed the project. However, the idea of asymmetric heroes intrigued me, and when they added in the Upgrade Pack that lets you use all your Massive Darkness content in Massive Darkness 2, that suddenly seemed like a better deal. The original was built primarily on classic fantasy tropes, and I was hoping for more of that fighting angels and demons is less interesting to me. I was disappointed to see the "Hellscape" theme. When CMON announced the sequel, with the promise of cleaning up some of the gameplay from the original, I was excited to hear more. I know the game gets flak from some corners of the Internet, but I've logged 32 plays of that game, and my family has enjoyed it. Searching this blog for that title should turn up several posts. Regular readers will know that I've enjoyed painting and playing Massive Darkness. ![]()
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